Dust 514 – great marketing, but are we happy?

•18/08/2009 • 1 Comment

This is response to EveWarrior’s post located here
dust514
First of all I’d like to point out that I pretty much agree with most of what evewarrior said. At least my first impression at Dust 514 makes me feel that way. Thre are few things that I’d like to expand on.

First one is if Dust will have big impact on sovereignty in EVE there will be no options for alliances other than play the game and defend their territory. Who’s going to relay on some random console players when Your Space is at stake. You want to do it good – do it yourself. It also brings one big problem. What if this game is vital to sovereignity in EVE and also completely sucks? It means that only EVE players will play it out of necessity. There are hundreds of 0.0 systems in EVE. If Dust really is important in sovereignty mechanics it will have to get huge player base to make the conflict meaningful. Do we want to have systems claimed by single guy from some strange time zone? If Dust is actually important we will have no other way. We will have to play it. Brilliant move CCP.

The other side of the coin. Game is ok – nothing wrong with it – but the impact on actual eve universe that it creates is minimal or simply annoying. Dust simply blocks expansion of EVE client into planetary interactions. As far as I understand it we’ve just got locked in space for ever. The only way to see some planets is buying another game. If planetary actions are not meaningful, should we be happy that it’s not destroying “our eve” or sad because it killed one of the most interesting ways EVE coud develop some day? I’d love to have full planetary exploration/fighting/lore built into eve at some point. Now it looks like it will never happen.

I’m quite sure that CCP has most of those things figured out and we will get a nice game. We have way to few bits of data to say anything constructive. That’s why we are spending all day on twitter and our blogs writing this stuff. At the moment I’m considering buying a console to play Dust 514. It’s exciting, it’s beautiful and I love futuristic combat in all forms. Lets see what will we get to see at fanfest.

Butterfly effect – new short video from CCP

•29/07/2009 • Leave a Comment

I think that I’m bound to post about new movie from CCP. It’s called Butterfly Effect.

They surely know how to advertise their product. When I wasn’t subscribing for extended periods of time I was constantly bombarded with gorgeous animated ads. I knew that it’s not exactly how EVE looks, but you know how it works. After good beer advertisement you are thirsty. Damn I was thirsty.

Carebear’s best friend.

•01/07/2009 • Leave a Comment
Drake in w-space gas cloud

Drake in a gas cloud

If I had to choose my favorite ship from EVE-Online, I would probably choose Drake. Not because of the amazing tank or other characteristics. Drake has allowed me to stop using battleships in the majority of my current tasks and I am grateful for that.

Drake’s biggest strength is his passive tank. Even without a very expensive faction or officer modules you can get near battleship-like resilience . His DPS is of course lower, but we cannot have everything at once. I think that 210dps with t1 ammo and not counting drones is just enough if we remember that drake can live very long under fire and it can effectively shoot at 70km with full force. And all this with complete independence from the capacitor. A small drone bay can store 5 small drones that add another  ~90dps or other abilities from EW drones.

Continue reading ‘Carebear’s best friend.’

Well, it’s about time

•01/07/2009 • 2 Comments

Welcome to the reactivated mmoLog. Previously, it was a blog describing the latest developments and news related to MMO games. But it’s time for change. It will contain descriptions of my adventures in the virtual worlds, and general comments about the games and their mechanics and the culture surrounding them. It’s also my first venture into publicizing in Engish.